package close.mazegame.tile;

import com.badlogic.gdx.math.Vector2;


public abstract class BackgroundTile extends Tile {

	Vector2 position;
	
	public BackgroundTile(Vector2 pos) {
		super();
		this.position = pos;
	}
	
	public Vector2 getPosition() {
		return position;
	}
	
	public boolean isSolid(){
		return false;
	}

}
